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January 16 2012
Data Monday: Video Viewing Across Devices
LukeW | Writings on Digital Product Strategy and Design
As rumors of a new Apple TV continue to swirl, it's worth looking at how people are using networked devices to watch TV and online video programming. Hint: it's a multi-device world...
- Almost 145 million people watch video online in the U.S., compared to about 290 million who watch traditional TV. Americans spend an average of 32 hours and 47 minutes a week watching traditional TV. They only...
A Comparison of Student Learning Outcomes in Traditional and Online Personal Finance Courses
by Eddie J. Ary and Christopher W. Brune, Journal of Online Learning and Teaching
Numerous studies have compared student outcomes in online classes and traditional classes, but with mixed results. This paper adds to the existing body of evidence through an examination of students in Personal Finance courses. Primary results indicate that the delivery method made little difference in student...
January 15 2012
Can Technology Transform Education Before It’s Too Late?

Editor’s Note: This guest post was written by Prerna Gupta, who is CEO of Khush (now part of Smule), whose music apps, like Songify and LaDiDa, have been used to create over 125 million songs worldwide. You can follow her @prernagupta.
As technology continues its march toward the Singularity, transforming the way we work, socialize and play at an increasing rate, there is one very important...
Fundusz Zalążkowy KPT otwiera rok z dwiema nowymi spółkami
Newsy Edukacyjne: Plany minister Krystyny Szumilas
Will We Need Teachers Or Algorithms?

Editor’s note: This is Part III of a guest post written by legendary Silicon Valley investor Vinod Khosla, the founder of Khosla Ventures. In Part I, he laid the groundwork by describing how artificial intelligence is a combination of human and computer capabilities In Part II, he discussed how software and mobile technologies can augment and even replace doctors. Now, in Part III, he talks...
Czech Republic, Poland, Hungary and Slovakia Aim to Raise Their Higher Education Profile
How To Use Game Dynamics In The Classroom

Edudemic is all about finding innovative ways to get through to students. That’s why we’ve talked about game dynamics more than a few times. Inspiring students to learn through the gamification of a large lecture hall has not yet been broached by us Edudemic-ers.
Lucky for us, Liz Gross has an incredible look at the gamification in her newest post “Can Game Dynamics Improve Attendance, Grades...
January 14 2012
Internet Overuse Could Cause Structural Brain Damage [STUDY]
Unlike drugs and alcohol, excess Internet usage could help your career, make you more informed and keep you up-to-date with the latest hilarious memes. But a recent (small) study by researchers in China showed that too much Internet usage — to the point that it’s an addiction — can cause structural damage to your brain.
The researchers studied 17 adolescents with Internet Addiction Disorder ...
January 13 2012
From behaviour-changing games to game-changing behaviour
I’ll start with a shameless plug: Learning Technologies 2012, conference and exhibition, takes place on Wednesday 25th and Thursday 26th of this month at Olympia – and I’d love you to come and visit us on stand 33. We’ve brought together our ideas on serious games, learning on-the-move and assessment into a single engaging mobile app. If you haven’t yet registered for the exhibition, you can d...
January 11 2012
CES 2012: Ulica Sezamkowa pokazuje przyszłość edukacji na tabletach
Bringing Cut the Rope to the Web with HTML5
Cut the Rope is an immediate favorite for anyone who plays it. It’s as fun as it is adorable. They have just made this great game available to an even bigger audience by offering it on the web using the power of HTML5.
To do this, Microsoft’s Internet Explorer team partnered with ZeptoLab and the specialists at Pixel Lab to bring Cut the Rope to life in a browser. The end r...
Adobe Photoshop Lightroom 4 beta Released to Labs
Lightroom 4 beta builds on the vision of the very first Lightroom beta. From day 1, Lightroom was designed for photographers and by photographers to help them focus on what they love—the art and craft of photography.
New tools let you extract more detail from highlights and shadows, make a wider range of targeted adjustments, and easily share your images and video clips on social media and...
E-learning ‘will be advanced by mobile technologies’
by UK Virtual College
The advancement of e-learning will soon be in line with the development of smartphones and tablets, according to one expert. A representative from the Beyond Distance Research Alliance at the University of Leicester, suggested that mobile technologies will be an important driving force behind the future of the online learning industry. Grainne Conole, director of the...
Learning Online: Students Want Colleges to Go Mobile Now, Even if Services Aren’t Perfect
By Jeffrey R. Young, Chronicle of Higher Ed
The biggest challenge colleges face when designing new mobile services is a tendency to overplan, argues Cindy Bixler, chief information officer of Embry-Riddle Aeronautical University. The Tech Therapy team explores the challenges colleges face as the number of students and professors carrying smartphones and tablet grow.
January 10 2012
iPad App Lets Kids Publish Physical Books
Scribble Press has three brick-and-mortar stores where more than 30,000 children have created their own books. Now, with the help of the iPad, it’s gearing up to become a global business.
The company has launched a free iPad app that digitizes the coloring and writing process usually completed in its marker-lined studios. Within the next week, Scribble will begin publishing board books — the ...
Design For How People Learn: Book Review
Brought to you by: eLearning Learning
January 09 2012
"Why do we assume that simple is good? Because with physical products, we have to feel we can..."
January 08 2012
One Laptop Per Child Debuts Rugged Tablet for Students in the Developing World
One Laptop Per Child will unveil its XO 3.0 tablet at the Consumer Electronics Show in Las Vegas Monday. The fully functional tablet is designed to be inexpensive, use little energy and brave extreme weather conditions.
The rugged tablet includes the Marvell ARMADA PXA618 SOC processor, Avastar Wi-Fi SOC, standard or Pixel Qi sunlight-readable display, and supports Android and Linux...
Standardisation versus Innovation
Brought to you by: eLearning Learning
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